Class_name = "CBatchBallistics"
object_name = "NPC_SHELL_FRA_37_AP"

//37    Puteaux SA 18 

//////	PhysicsBody properties
VisualImage=0,"graphics/ammo/ammoShellTypeA.mgm",false
VisualRadius=5
SizeArg=10
SizeArgVal=0.037

//CollisionBody="graphics/ammo/ammo.col"

NoDirecion=true
NoCollision=true

// ,     ( 0 -   5/  ),  -  .  ,    ,  
//       100   ,  .    0.25  ,  0.8 .    0.5  
//           
//         .bin   (  ),  10/  
// ..        ,    
//          100       SHELL_GER_20x82_AP (=1000)

Armor=0,390,	17,402,	7,805,	0,1609
Armor=500,341,	14,308,	6,616,	0,1232	//          500-12  30
Armor=1000,301,	12,239,	5,478,	0,956
Armor=2000,237,	8,148,	3,296,	0,592
Armor=3000,194,	6,100,	2,199,	0,398

//              (37  ,    1936-1945)

Gage=37					//
DefaultStartSpeed=390	//        ()
MaxDistance=3000		// ,    
Mass=0.510				// 
Mkr=0.9					//  ,     Cx   M=1,        
Mmax=4.0				//  ,     Cx,   M=1,        
Cx_0=0.2				// -   (M <= Mkr),        
Cx_max=0.2				// -   (M = 1),        
Cx_1=0.5				// -   (M >= Mmax),        
R=0.0185				// 
LiveTime=12				//   (  :    MaxDistance     + 3.5)
TimeToDestroy=0			//       ,         
TracerShowtime = 12		//  
MaxRedirections = 3		// - 
RedirectedLifeTime = 2.5	//    
//InjectionDepth=1.0	//             (  )
CavityDelay=0.0015		// ,   InjectionDepth,         (  ;  1  500 )
MinInjectionDepth=0.2	// ,      ,     .  -      (    ).
BeamStopDistance = 0.05	// ,         "^",      ""
NetworkDecals=true		//true -          

debug=false

//   , CBatchExplosion         
//"Explosion file",DecalImageID,DecalCellID,DecalSize,DecalNoPenetrationImageID,DecalNoPenetrationCellID,DecalNoPenetrationSize
HitMisc="LuaScripts/WorldObjects/Explosions/Effects/hit_ap_37-50mm_misc.txt",1,1,0.085
HitArmor="LuaScripts/WorldObjects/Explosions/Effects/hit_ap_37-50mm_armour.txt",1,2,0.113,1,3,0.113
HitMetal="LuaScripts/WorldObjects/Explosions/Effects/hit_ap_37-50mm_armour.txt",1,0,0.113

//    ,         (,TRUE -     )
//"Effect file",DecalImageID,DecalCellID,DecalSize,SpawnOnlyIfRicochet
HitMiscEffect="LuaScripts/WorldObjects/Explosions/Effects/rebound_ap_30-50mm_wood.txt",-1,-1,-1,TRUE
HitArmorEffect="LuaScripts/WorldObjects/Explosions/Effects/rebound_ap_30-50mm_armour.txt",1,15,0.105,TRUE
HitMetalEffect="LuaScripts/WorldObjects/Explosions/Effects/rebound_ap_30-50mm_armour.txt",-1,-1,-1,TRUE

//         
HitDummyEffect=""
HitWaterEffect="LuaScripts/WorldObjects/Explosions/Effects/hit_ap_37-50mm_water.txt"
HitGroundEffect="LuaScripts/WorldObjects/Explosions/Effects/hit_ap_37-50mm_ground.txt"
HitBuildingEffect="LuaScripts/WorldObjects/Explosions/Effects/hit_ap_37-50mm_building.txt"
HitForestEffect="LuaScripts/WorldObjects/Explosions/Effects/hit_ap_7mm_wood.txt"

shellType = 2
//        SHELL_TYPE_CV = 1,//  - CV - Armour Piercing with Cavity Bursting Charge
//        SHELL_TYPE_AP = 2,//   - AP - Armour Piercing Solid
//        SHELL_TYPE_HV = 3,//  - HV - Armour Piercing Composite Rigid (High Velocity)
//        SHELL_TYPE_HT = 4,//  - HT - Hight Explosive Anti Tank (HEAT)
//        SHELL_TYPE_SH = 5,//  - SH - Shrapnel
//        SHELL_TYPE_HE = 6,//  - HE - High Explosive and Fragmental
//        SHELL_TYPE_SpHV = 7,//   - SpHV - Armour Piercing Spool-Shaped (Spool High Velocity)
//        SHELL_TYPE_MG = 8,// 